
The mod increases your crew member’s strength and usefulness. Buffs, nerfs, tweaks, you name it, the mod is at your service. Earth’s finest crew improvements are for those people. The game becomes difficult to work around as the crew members start to increase.Īllocating tasks or managing them can become a chore rather than a pleasant experience. Most of us are not very good at micromanagement when there are a lot of people.


She just appears upon installing the mod. The best thing about the AI is that you are not required to start a new game. Gamers are able to add custom dialogues and animations, bringing the character to life with a brand-new personality. It is an Avian AI that replaces the default AI in the game. The mod is one of the best cosmetics mods that should’ve been included in the base game but unfortunately is not. is one of those mods that is considered to be a rite of passage. Starbound does.Īll I was asking here is - are there any sort of unattended sidequests worth checking out?īecause I got lots of more entertaining sandboxes to play in and I played Starbound for progression that happen to come to an end, judging by all the replies.Since this is the first mod on today’s list, why not start it off with a customizable cosmetics mod. Those type of games has no physicall end. You can defeat the dragon and call it a day, you can grind credits in asteroid rings to afford A class Federal Corvette and spend the rest of your life bounty hunting. Take Minecraft, for example, or Elite Dangerous (or any other sandbox) - you've given "tools" with goal set entierly by you. Crash my game and burn my RAM with lots of mods, but that has no purpose - it feels like you're literally forcing enjoyment out of yourself. Sure, I can build another village, I guess.

And after hitting the technical limit ceiling you see the ending while falling on the barren cold floor with crumbs of what's left to explore, what you call "only the beginning". It wasn't holding my hand - instead it showed me options and paths I could choose to explore. lots of planets\dungeons explored and I did all this stuff thanks to the quest progression - the game was leading me, trying to tell the story. I'm totally cool with exploring game on my own after you finish the game, I'm even alright with that comment saying "the game only begins when you finish the storyline", but what's there to begin with? I've built half hundred villages, I've got my ship\techs\armor, even weapons maxed out, not to mention a whole dedicated cargo hold for costumes. You see - Starbound had a great potential in making either freeroam open world sandbox or fully pledged story driven survival adventure. Originally posted by Riganz:If you bought it seeking a story, you got the wrong game.
